Featured Project: Thirstland: The Water Crisis Challenge
Role: Solo Developer, Systems Designer, & Scriptwriter
Thirstland is an interactive, text-based simulation game designed to challenge players to manage scarce water resources in a vulnerable southwestern town. Built from the ground up, the game serves as an educational and strategic tool that bridges modern resource management with Traditional Ecological Knowledge (TEK).
Rather than relying solely on high-cost infrastructure and extraction, players must balance the delicate, interconnected needs of the local economy, community, and native ecosystems.

The river is my sister I am its daughter.
It is my hands when I drink from it, my own eye when I am weeping,
and my desire when I ache like a yucca bell in the night.
The river says, open your mouth to me, and I will make you more.
Because even a river can be lonely, even a river can die of thirst.
I am both the river and its vessel.
It maps me alluvium. A net of moon-colored fish.
I’ve flashed through it like copper wire.
Natalie Diaz – The First Water is the Body
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